

Originally released by Hans im Glück in 2014, this second edition of the game is known as C2 for short.

There is probably a good use for the random tile you draw at least 80% of the time, if you are willing to spend the time looking for an opportunity to pounce on. This means that you can benefit from the large or high scoring rooms that other players have created before you. What seems to be the unique selling point of Forbidden City is the way that completing a room scores for that room as well as any connected rooms. If you are looking for a simple introduction to tile laying games then Forbidden City may be for you, unfortunately it's not for me The gameplay works OK, though there's so little going on that there isn't much that could even be broken! It just feels like it's missing out on an element of gameplay that could have made it great. Ultimately Forbidden City feels like a very bare-bones tile laying game.

There's not a huge amount of decision making to be made there, often there is an obvious best place and even if you start trying to do something there is no guarantee you'll get the tiles you need to complete before your opponents rain on your parade. You draw a random tile from your personal stack and add it to the board wherever you like. Gameplay-wise there isn't a huge amount going on. Unfortunately where the game misses out a little is on are style, while it's perfectly functional, it's hardly breathtaking, there are a lot of components that don't quite line up as neatly as you might like and the 3 colours of room could have used something other than colour to make them distinct. This lets you re-score an opponents room if they did particularly well, however you don't get to re-score the rooms surrounding that room, so there's still advantages to building expansive, well connected rooms. By far the best aspect of the game is the ability to use doorways to connect rooms together. Forbidden City does change the tile-laying formula up a little bit.
